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Joined 1 year ago
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Cake day: August 9th, 2023

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  • Any of the soulsborne games.

    If your game is advertised as being “extremely difficult”, it just means it is lacking tons of quality of life features and goes out of its way to punish the player by making them repeat the same slog over and over. It is quite easy to make a difficult game, much harder to make a fun game.

    Just imagine how much better and shorter Dark Souls would have been with a marker telling you where to go, instead of you fumbling around going through the same areas because you have no idea where to go next. It artificially lengthens the game.

    But the worst part about those types of games is the community. They go insane when you even propose an easy or story mode. As if the the difficulty is the only redeeming quality those games have.

    I don’t have to “git gud”, I can just close the game and never play it again while I enjoy actual good games.



  • If you look at the first game from a historic perspective

    The first game basically was an open world RPG with 151 unique characters with each their strengths and weaknesses, and their own attacks, and all could be customised. Running on a handheld that previously could only play Tetris.

    It was a freaking coding masterpiece.

    But I agree the gameplay loop hasn’t upgraded the way it should. It didn’t evolve with the medium and stuck too much to its roots.

    Although the grinding in the newer games has been minimised. You can play through the games without grinding once.