• glitchdx@lemmy.world
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    3 days ago

    Anticheats on Linux don’t have kernel access

    Yeah, I know. I’d like it to stay that way. Furthermore, this is also why games with kernel-level anticheat still don’t work on linux, despite developments in wine/proton.

    • _cryptagion@lemmy.dbzer0.com
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      24 hours ago

      We don’t need kernel-level anti-cheat, because the bigger ACs already support Linux. The developers just have to allow connections from Linux clients.

      • glitchdx@lemmy.world
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        17 hours ago

        So all that developers need to do is… have a linux version.

        To repeat something I sort of said in response to someone else: If a publisher is scummy enough to have kernel-level anticheat in their game, they’re not going to give up kernel access just to appease a tiny minority of gamers.

        Take Valorant for example. The one thing I know about Valorant is that cheats for Tarkov don’t work if Valorant is installed on your pc. This tells me that Valorant’s anticheat is doing things at all times, even when the game isn’t running, and I’m not ok with that.

        Personally, I recommend just not playing those games. I’ve been having a great time with warframe and factorio. If I really feel the urge for a competitive arena shooter, I’ll boot up unreal tournament classic and play against bots. For those who don’t like my choices, there’s tons of other options. I digress.

        In order for OP’s ask to actually be fullfilled in the manner I interpret to be desired, kernel-level anticheat needs to die alltogether. I see 2 ways for this to happen, neither of which are likely: A) Microsoft secures the windows kernel so that it can’t be modified, thus forcing standard practice to change. B) Linux overtakes windows as the dominant pc OS, thus forcing standard practice to change.