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Joined 2 years ago
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Cake day: August 3rd, 2023

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  • I think it is more jaded than mad. We are come to these communities to hang out and spend time in a space with like minded individuals, and when OF girls spam post to sell stuff it cheapens the whole thing. We become a market instead of a place to show off and hang out. All of us are a market everywhere else in our lives, it would be nice to have a fun space full of hot women showing off that is absent that constant drive towards our wallets.

    I have nothing against OF girls or any other sex worker, I just recognize that there are times and places for selling themselves.



  • Ummm, 3DS is owned by Autodesk, so you may as well consider them the same thing for this conversation, and Arnold is a renderer (also owned by Autodesk) and not a DCC, so not really relevant unless you are specifically comparing Blender’s built-in render engines to it. The reason I am not is that there are lots of plugins for Blender which can output .ass files to be rendered by Arnold, so it can be utilized if you want to pay the subscription.

    Blender is a DCC. Not one that I am super familiar with, I’m a Houdini guy myself, but honestly it is better in a lot of ways than the steaming piles of shit that Autodesk puts out. The question is not one of quality or feature at this point, but one of capital and market share where it counts. If they could figure out what is needed to get the likes of Disney or MPC on board, or even smaller (though arguably still very large/high profile) houses on-board, then they would be seeing much more investment.


  • Gonna call you out on this, at least partially. It was SideFX, a real threat of a proprietary vendor who has sizable market share in 3D/VFX, releasing an entirely perpetually free learning edition and a low cost indie license who put the screws on Autodesk. Blender contributed to the decision, but it was absolutely not the primary pressure source.

    Source: I have a Masters Degree in VFX, have studied the industry for over 35 years, and have worked professionally in it for going on 15.










  • I will take a look at Polaris. I started out in C and C++ years ago, so I all no stranger to strong typing. The Python devs have realized that there needs to be ways to add strong typing, so you can now explicitly type inputs and outputs to functions, which helps a lot. Also, there are places where other companies have implemented things in Python, so you are somewhat pigeonholed into using Python or reverting back to the C++ SDK for them, which can be a nightmare in its own right. Lucky for me I am the only one really touching the code I am working on and it is all bespoke, but someone will need to maintain it later so I have been taking to the strong typing in my recent work.

    I will have to take a look at Rust some more and see how it feels. Thanks for the analysis.