Motion blur off looks like those high shutter speed fight scenes from the Kingsman movies. Good for a striking action scene but not pleasant to look at in general. Motion blur blends the motion that happen between frames like how anti aliasing blurs stairstepping.
They literally said the issue was an unintentional bug and then fixed it. How is that damage control?
There was an update this February according to apkmirror. But it’s delisted from Google play
Will it not use it even after the ram fills up? I wouldn’t want the compressed part be prioritised anyways
Do you need a swappiness over 1 if you don’t have another swap device?
Can’t you also do this from settings? There’s a checkmark when uninstalling that says ‘keep data’
What os does Huawei use? Surely if it was just a miracle battery tech everyone else would be on it too
Isn’t this already a thing on Wayland?
It needs webgl and wasm, it doesn’t block anything
This is not true. A17 pro is an existing chip that is slower than the A18. It wouldn’t make sense to call A18 A17 instead
I wasn’t defending the photo? Of course water is a bad thing
I was wrong about the hole, but I’d like to point out that full size camera lenses don’t need to be as thin as possible to keep the camera bump in check.
Now that I think about it it is a third microphone. When they came out there were many posts of S20Us’ and note20Us’ camera glasses spontaneously shattering and the consensus from what I read was sudden pressure change. The same thing happened to my previous phone while in my locker (galaxy c9 pro with a single small camera and no hole), so it sounded plausible. And it’s also believable that water doesn’t go in from surface tension alone since the hole is really small
Regardless I forgot that that it was supposed to be a microphone while posting my comments so nevermind
Edit: also phones do normalise air pressure, just get a barometer app and squeeze the phone
Wdym? Water has surface tension and dust is solid, air doesn’t have such limitations. My own phone (note 20 ultra) has an opening under the camera bump to allow air in to relive pressure despite having an ip68 rating.
That’s water and dust resistance, not air
It shouldn’t be air tight, otherwise it could break from pressure changes
Guessing from how this change required 3+ implementations before it became official according to the gitlab page, maybe it’s a chicken and egg situation. Hdr is a lot of work so maybe people don’t want to implement an unfinalized version that might change
This is not how motion blur works at all. Is there a specific game you’re taking about? Are you sure this is not monitor ghosting?
Motion blur in games cost next to no performance. It does use motion data but not to generate in between frames, to smear the pixels of the existing frame.