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Cake day: September 28th, 2023

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  • This is becoming less true for FPS every month - the described method of cheating (off-device reading and input simulation) is becoming more accessible as more cheat makers are selling premade devices that do this. Huge problem even for new shooters like rivals - someone was already caught doing it in one of their ingame tournaments. It’s the primary way people cheat in League of Legends, and it would not surprise me to see evidence of it in dota 2(though I haven’t personally, I haven’t been paying attention to it for some years and it isn’t as frequent that a variety streamer or youtuber plays it compared to lol).

    As mentioned before, kernel anticheat won’t catch these guys anyway, so it’s largely just a way to alienate your user base. There’s a new problem it does nothing special to solve.



  • The biggest risk we see (outside the risks that are the same as those from cigarettes but less severe) is circulatory health risks (vessel function). Sure, you have increased risk of respiratory disease, but not nearly as bad as cigarettes. The real benefit is that most vaporizers and eliquids are not carcinogenic (directly cancer causing) the way cigarette smoking is, so you can lose the added chance of getting cancer while titrating nicotine dosage down to nothing over a longer period; one of the main failure points of nicotine gums and patches is that they aren’t effective methods for pack-a-day smokers, the usual suggested regimens have them in withdrawal headaches and brain fog quickly and many smokers quit quitting on week one or two.

    We have dozens of ten year studies with HUGE N already. Read them. Check out the REPRIEVE trial data. If you seriously think every single one of the currently available studies and trial results are not “legit science data” you’re insane.


  • The hallmark of roguelikes is procedural generation, permanent death and no overarching progression, like the titular game Rogue. Roguelites (I know, one letter difference who cares) have overarching progression lines that make the game easier as you play it. Extreme difficulty as part of the roguelike formula is expected, since runs where you don’t become very powerful very quickly happen, and the games are often balanced against some of the better possible runs.

    Gungeon is punishing, but I regret to inform you you are FAR from too weak to finish floor 2 with the default kit of any character. Bashing your head against a challenge is fine as long as you’re learning something every time you don’t make it through, gungeon is simply a game where getting hit at all is really bad.

    All that said, gungeon isn’t the highest quality roguelike or roguelite. That’s probably SLASH’EM (roguelike) or Elona (Roguelike(?)), and Hades (roguelite) or Windblown (roguelite, still in development). I won’t even recommend roguelikes without graphics because the average age in this thread seems mighty low.