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Cake day: June 18th, 2023

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  • Perhaps i’m too optimistic, but I think these conflicts tend to be resolved much earlier on. I don’t think someone just wakes up one day and says “hey I want to be an evil selfless despot”.

    Not a dictator, but I think a close enough example is Mackenzie Scott, formerly Bezos. I don’t know her or Jeff personally of course. We know about Jeff’s privelege of course, but Mackenzie was the daughter of a financial planner and granddaughter of a natural gas executive herself. The two of them met working at a hedge fund. I hate hedge funds and think they shouldn’t exist, and I suspect there was some nepotism and privelege that helped them both get there, but i’m not going to call everyone who works at a hedge fund or benefits from privelege evil.

    Then they quit to start Amazon. Privelege aside I am sure there was a lot of hard work and risk in those early years. She reportedly did a lot of work while also having 3 children (and they adopted a 4th), and she also put off her passion of writing novels to do so. I’ve known a lot of people who own their own small businesses, and there’s a lot of hard decisions and sleepless nights involved. I’m sure they both made mistakes and learned lessons, and occasionally made selfish decisions.

    To use a scientifically inaccurate idiom- the frog boiled. Amazon became more ruthless, certainly unethical, and most likely violated antitrust laws that never get enforced. They applied more pressure to everyone - their employees (which led to union suppression tactics), their suppliers, their customers, governments, and that’s just what I know about.

    It’s possible that Mackenzie knew about all of that and was fine benefitting from it until Jeff cheated or grew distant or whatever. But from her quotes and her actions afterwards, it seems like she had enough of the exploitation. She divorced him in 2019, getting half of Jeff’s net worth and making Musk the world’s richest man instead.

    She signed the Giving Pledge, which at face value is basically a promise to give away most of her wealth to charity in her lifetime. The efficacy of the Giving Pledge is beyond the scope of this comment, but according to her website she’s given away over $19 billion. Philanthropy like that can often be a shady scheme to funnel money to friends and family, avoid taxes, or lobby governments for favorable legislation. It’s possible that she is doing some of that too, but I haven’t seen an expose yet. So maybe she actually is giving that wealth back to the world.

    She also has written and released a couple of novels. Maybe she hired a ghost writer, and I’m sure her money helped her get published, but it does kinda seem like that was her dream and she followed it. She also married (and shortly thereafter divorced) a private schoolteacher- not skme celebrity or politician or billionaire.

    Maybe it’s just a well-crafted facade, but from a distance it looks to me like a rare case of someone actually realizing that such wealth accumulation was bad for the world and stepping away from it. She’s still quite wealthy, allegedly with a net worth over $30 billion left, but that kind of money takes time to get rid of and she seems to be making progress.

    Questions like “how much money should a person be allowed to have” are details that are going to change over time and I’m not sure what the answer is right now, but at the very least i think the world would be a better place if more billionaires did what Mackenzie Scott is claiming to be doing.


  • God of War. I played 1,2, and 3 and they were all pretty much the same. I think a lot of the hype was from marketing and edge lords who were thrilled to have so much blood and some low-poly tits on the PS2. Once you get past the spectacle, the combat is a slog of mashing the Square button until the game decides to stop spawning HP sponges for you to hit. The puzzles are tedious and annoying. The platforming they try to force in just doesn’t work with the physics and controls. The music is bland and generic “epic symphony” stuff that may as well just be from a stock music library, with no Greek influence at all. The story is a generic and modern story with a thin vineer of Greek mythology. Kratos is less of a character and more of a reason to move the game along to the various locations. I know it’s not a completely fair comparison, but Hades used Greek instruments to create greek-influenced and interesting music that I still find myself humming and drumming to years later. Hades also did a way better job of using actual Greek mythology to create a narrative that would actually fit in that cannon.

    I remember playing Knack 1&2 and thinking “wow, this is like if the old God of War games were fun”. Knack is far from perfect of course, but is largely a similar series that cares more about being fun than being mature.

    I’m playing through the 2018 God of War now. Completely different, and honestly a few hours in I’m still not sure why they chose to make this a God of War game staring Kratos instead of just making it a fresh IP. Maybe more lore reasons will be revealed, but so far it seems it was just to capitalize on the brand for marketing reasons. The music is still not a strength, but it’s better. The environments are better. The combat is still pretty boring with way too many boring enemies with way too much health, but it’s better. This is the first game where I’m starting to get tired of the same UI and over-the-shoulder perspective that other Sony games have used lately (Ratchet and Clank, Uncharted, Horizon, Spiderman). GoW, like most of those games, has an unnecessarily complicated itemization and leveling system that just bogs the game down, and feels almost inspired by MMO’s or gacha mobile games.

    It does a great job of characterization, with plenty of small, subtle, beautifully written moments that grant insight into personalities. The boy is annoying, but I can see that’s the point so I mostly don’t mind. It’s really annoying how the game won’t shut up- there’s always someone saying something, and if you even just stop moving for a second someone pipes up to remind you of what you should be doing. It doesn’t have space to breath. The puzzles are better than the prior games- they are an acceptable tool for pacing but aren’t great by themselves. The story seems a lot better, with much more attention given to original Norse mythology.

    With Uncharted I could push last the mediocre puzzles and bullet sponge enemies because the cutscenes were really good and the stories were fun. For Ratchet and Clank I can ignore how the humor has gotten worse and more juvenile over time because it’s still fun to platform, dodge, cycle through weapons, and kill tons of enemies. For Horizon Zero Dawn… Actually I don’t have many complaints, that was a solid title. For GoW (2018) there’s just nothing pulling me back to it.



  • My personal theory is that a lot of the love for The Witcher 3 in particular stems from the fact that very early on it has a sex scene with full nudity, with a female character who is supernaturally hot according to the lore. There’s several women Geralt can seduce, and I suspect a lot of people who mostly play hentai games were in shock to play something with more exciting gameplay than match-3 grids or a jigsaw puzzle.

    The Witcher 3 doesn’t seem like a bad game, but I’m similar to you in that I’ve bounced off it a couple times after a few hours. There’s nothing particularly bad about it, but nothing that really grabbed me and made me want to keep playing more either. I still plan on giving it another shot eventually.


  • I feel similar. After having tons of people tell me for years I need to get into them, I finally played Bloodborne, which multiple people have told me is their favorite.

    I pushed through it on my own first. I actually didn’t die quite as much as I expected, though I definitely had to spend time watching YouTube videos and reading 3 different fan-made wiki’s to figure everything out. I managed to finish it, but I didn’t think it was worth it and would not have finished it if not for wanting to be able to talk about it with my friends.

    Then I did another playthrough with a friend doing co-op. When it worked (ugh) it was a way better experience. Partly because of my previous experience - I had a better feel for how to build my character, I remembered most of the environments and enemy placement, and still had that muscle memory from my first run. Partly because it’s better as a cooperative experience. Having an ally makes the world feel less desolate. Having another player to take aggro so you can heal is huge- some bosses almost feel like they were designed for multiplayer. And it’s fun just cracking jokes and hanging out, making fun of how ridiculous some of the stuff is.

    I still don’t have the love for it that other people do though. I agree 100% on the aesthetic: everything in Bloodborne is just dark and wet and looks the same. FromSoft makes a LOT of game design decisions that are different from most other developers in terms of what they prioritize. Which is fine, but there are aspects of design where they clearly cut corners and the fanbae seems to laud it as a desirable artistic choice. I shouldn’t need to spend hours watching YouTube and researching fan sites to learn how to play the game, and I would argue I shouldn’t have to do that to appreciate the story. They simply do not respect my time.

    The multiplayer barely works. It’s restricted to bosses and the areas leading up to them, and costs Insight (a valuable and kind-of finite resource) to use. Simply connecting is a tedious pain. You can only play either completely online or offline, so if you want to play with a friend you have to accept your whole world cluttered with annoying and distracting messages from random players and the specters where other players died. And that also opens you up to having hostile players gank you. Like… Why can’t my friend and I just pair up and play through the whole game together without inviting the rest of the internet too? Why does it cost Insight? Why are the caps for stats never communicated to the player? Why does the Hunter’s Axe do primarily Blunt damage while the KirkHAMMER does almost no Blunt damage, and for that matter why aren’t the damage types explained anywhere? I’m still not sure why some gems increase Attack, others increase Physical Attack, and others increase Blunt or Thrust, plus there are hidden damage types.

    The game feels like it was designed to really get good on your second playthrough and beyond. Especially NG+, although even starting a fresh file again is much better than the first playthrough. Kinda reminds me of how some MMO fans like to say “it gets good after the first 100 hours”. For most developers, the player onboarding experience is one of the most important parts to be developed, but FromSoft basically skills over that and outsources it to their community of hardcore fans.



  • Do you honestly believe people from non-“Western” countries don’t complain about the weather?

    If they did, how would you know that they do?

    You also don’t know all of the battles that others are fighting. Just because you were born and live in a country that is relatively wealthy compared to other countries does not mean each individual is well-off. What might be “slightly cold” weather to you could cause debilitating joint pain for someone else. For people who live paycheck-to-paycheck, grocery prices are a huge deal. The fact that you consider them trivial speaks loudly to your privilege.


  • Wow the propaganda you’re consuming must be really, really effective. I can’t imagine believing that looking for ways to improve society is a “western” thing. Perhaps you need to look more closely at the news and media you are consuming and start asking yourself where potential biases or gaps in perspective could be.

    Do you not think the people if Gaza are complaining right now? Or the Hong Kongers fighting for their autonomy and what’s left of their democracy? Or for that matter pretty much every country to the south east of China who is having their sovereignty infringed upon? Or within China, the Uyghurs and Tibetans and other ethnicities are being brutally repressed. Does Argentina count as western? Bcause they are talking about impeaching their recently elected Libertarian president already. What about the migrants to Qatar that are effectively indentured servants? For that matter, is Ukraine far enough east to count? Or the various other countries where Russia has been infringing upon borders, like Georgia and Kazakhstan and Moldova. I haven’t even touched upon Africa yet, but there’s another genocide happening in Sudan. India is still trying to modernize itself and get rid of the caste system.

    I think this is a you problem.


  • So I’ll start by saying I may just be wired differently. I have friends who struggle with severe ADHD and chronic depression, and I can confidently say I have neither.

    There is definitely some component desire or temptation inherent to humanity. Every religion I can think of has at least sone sect that focuses on this. You could look at the snake tempting Eve in the garden of Eden or ascetic Buddhist monks that deny themselves the pleasures of the flesh. Often this is as much about people in power trying to control others as it is about anything else- a well-documented recent example would be the way the Islamic State used sexual denial to make their recruits more violent and less rational, using an afterlife of sexual reward as an incentive. It does not have to be religious, but when you dive into the history of most groups advocating for self-deprevation theres usually a strong religious component. Mormons don’t drink, Jews have Kosher restrictions, Muslims have Halal restrictions, and smaller groups like the Millerites, Jehovah’s Witnesses, Christian Scientists, 7th Day Adventists (like Kellog), etc. Heck, Alcoholics Anonymous was founded with absolutely zero science or academia- it’s a 12 step program because Jesus has 12 apostles. And studies on its efficacy have had… Let’s say mixed results. You also see groups advocating for moderation and balance, although I’m struggling to think of many examples at the moment.

    On a personal note I have two approaches that have helped me. The first is to get in the habit of considering as much information as you reasonably can for your decision making. This is easier said than done, and decision-making fatigue is a very real thing. I’m an accountant, so for me it’s about fully understanding the transactions I make. If I want to grab a beer, I’m thinking about not just how it will taste and make me feel in that moment, but how much it cost me to buy and how I’m going to feel the next day- my sleep will be worse, I will have consumed more calories and carbs so I’ll be in worse shape, my eyes will probably be tired, my joints will be inflamed (look forward to aging lol). Plus opportunity costs- I have my own boundaries and rules that I follow for drinking (no driving, power tools, ladders, working, etc).

    And it’s not just drinking. If I get an ad for some neat gadget or doodad that I’m interested in, I’ll start to think about how many hours of work it takes to earn the money to buy it. Where is that item going to live in my house? Does it need charged, and where is the charger going to live? How long is this going to last?

    Which brings me to my second piece of advice: set yourself up for success. Proper sleep and nutrition are really important for fighting decision fatigue. That’s why it’s often a good idea to “sleep on it” before making decisions. Post-nut clarity is a bit of a meme but also has some validity. Don’t go grocery shopping on an empty stomach. If you’re freshly trying to stop or cut back on something like alcohol, drugs, or playing a videogame, maybe you need to take a break from hanging out with friends who are doing that. Or ask them to do something else instead. Block ads or stop going to websites that are bad about that.

    And also recognize that’s it’s okay to not be perfect. If you focus on the same of failure that can often lead to just a downward spiral. Moderation is often a lot healthier than cutting things out entirely. Just taking the time to think about your decisions is huge. Impulse buying and eating a chocolate bar when you’re on a diet or a budget is bad, but planning ahead and saying “this Friday I’m going to treat myself to this nice chocolate bar as a bit of a break, a bit of a reward” can be fine. It depends on who you are and what you’re dealing with: that may not be fine if you’re 600lbs.





  • I’m writing this from my Xperia. It doesn’t have CoD or OneDrive. It has Facebook, but so does every mainstream phone. Only extremely niche, privacy-focused manufacturers don’t have Facebook at this point.

    It has LinkedIn, but I have had to use that professionally and would have installed it anyways. It’s similar to Facebook where only niche manufacturers don’t have it. Compared to Google, Samsung, and Apple, Sony phones are pretty clean. Compared to niche companies like Fairphone, yes Sony has more bloat.


  • It seems like you are assuming that the only device that I want to use headphones with is my phone.

    I’m a musician. I’ve got tons of audio equipment I’ve accumulated over decades, most of which use a typical analog headphone jack. So if I fully switched to USB-C or Bluetooth headphones, I would need to get a powered adapter of some kind that would then digitize what likely would have been a purely analog signal up until that point, just so it can be re-converted back to analog.

    Or I could have sperate headphones just for my phone. Which seems silly.

    So I took the 3rd option: got a phone with a headphone jack. The Xperia still has a micro SD card too.

    Also I have dabbled in soldering circuits and doing basic repairs. I can easily replace most analog jacks and repair most cables. USB C… It’s possible, and I will try to learn to work with it eventually, but it’s always going to be more annoying to work with because it has many more, smaller pins.