I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

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Joined 1 year ago
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Cake day: June 15th, 2023

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  • Precisely. There are games where random factors like a particular loot drop, or doing well in an early battle thanks to random critical hits, or a good randomly generated starting point all determine if the game is reasonably beatable, or if you end up softlocked.

    There are other games with certain, let’s says pranks, played on players with one hit kills that can only be avoided with foreknowledge. In modern games, at least these pranks are made shortly alter save points or there is a Dark Souls like way to regain equipment/progress. In a lot of older games, the player is forced to restart a big chunk of the game. At that point it becomes a test of patience rather than skill to replay the same level over and over.

















  • My apparently encyclopedic knowledge of early internet culture and deep cut 80s-90s media. I knew I was well versed, but thought that what I knew was near baseline. Just recently I had to explain the connection between Solid Snake from Metal Gear Solid and the movie Escape From New York to someone astonished I was pulling out all kinds of details from an “obscure” old movie.