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I’ve been using LosslessCut for a few years now. It’s really easy and smooth. It does exactly what I want and what the name says, and I couldn’t ask for more.
I’ve been using LosslessCut for a few years now. It’s really easy and smooth. It does exactly what I want and what the name says, and I couldn’t ask for more.
Although I’m not surprised, it is interesting that the same big tech companies like Apple and Microsoft taking stances on being “environmentally conscious” while also ignoring forced obsoletion of old hardware.
That’s purely greenwashing marketing hype, with Apple being the worst offender. Now Microsoft seems to be following in their footsteps, although they’re still better in this regard than Apple.
I just searched amazon.com for metric tape measure right now and the entire first page of results were actual metric tape measures? The Milwaukee ones seem to be cheaper on ebay.
This is the first I’ve heard of “a couple of devs are shutting out large numbers of contributors (frequently subject matter experts which they desperately need at this point) over relatively trivial issues” and “Lemmy has an awful reputation even among the rest of the fediverse and particularly among people who have tried to contribute”.
Can you give a summary or examples? I’m not trying to argue, but would just like to know more. I don’t follow Lemmy development more closely than reading the dev summaries they post, so wasn’t aware of any of this.
I don’t know the exact cost, but there are online services to do 3D printing for you, like Shapeways. I’ve used it before. It made more sense than buying my own printer. I downloaded a design from Thingiverse.com, uploaded to Shapeways.com and ordered the print. They will give you the price before you order.
Yikes, sorry to hear that. I only learned about Shotcut here on Lemmy. You can see my exchange with someone who uses it for work on this post.
video edit
I’ve heard really good things about Shotcut. I wonder how the two (and Kdenlive as well as commercial competitors) compare. I looked a while ago for some good comparison articles but don’t recall finding any.
But yes, to your point, I have a somewhat controversial theory that given enough time, relatively niche proprietary software like Unity will not be able to compete with open-source software (if the latter is well-managed). Look at the growth that Blender has had over the last few years and what effect that has had in the 3D creation market. It seems that the game engine market is going to follow similar footsteps if Godot doesn’t fall into some major pitfall.
Just read this book:
I’ve thought about trying it before, but this thread is both inspiring me and giving me some info to get started (apps, etc). Is there a handy guide somewhere for a beginner that would explain some of the terminology, some of the most needed info, etc?
Good idea, after having just spent quite a while setting mine and troubleshooting them (first time samba user).
I haven’t used the tool below, but I’ve seen it be recommended. Might it be kind of what you’re looking for?
https://github.com/45Drives/cockpit-file-sharing