Yeah, I know. I’d like it to stay that way. Furthermore, this is also why games with kernel-level anticheat still don’t work on linux, despite developments in wine/proton.
So all that developers need to do is… have a linux version.
To repeat something I sort of said in response to someone else: If a publisher is scummy enough to have kernel-level anticheat in their game, they’re not going to give up kernel access just to appease a tiny minority of gamers.
Take Valorant for example. The one thing I know about Valorant is that cheats for Tarkov don’t work if Valorant is installed on your pc. This tells me that Valorant’s anticheat is doing things at all times, even when the game isn’t running, and I’m not ok with that.
Personally, I recommend just not playing those games. I’ve been having a great time with warframe and factorio. If I really feel the urge for a competitive arena shooter, I’ll boot up unreal tournament classic and play against bots. For those who don’t like my choices, there’s tons of other options. I digress.
In order for OP’s ask to actually be fullfilled in the manner I interpret to be desired, kernel-level anticheat needs to die alltogether. I see 2 ways for this to happen, neither of which are likely: A) Microsoft secures the windows kernel so that it can’t be modified, thus forcing standard practice to change. B) Linux overtakes windows as the dominant pc OS, thus forcing standard practice to change.
Hu? You don’t need to type root password to load a kernel module automatically , do you?
I mean, do you have to type the root pw if you plug in a wifi dongle that requires an out-of-tree module?
As far as I understand, you have to type root pw only for installation and update of the module and, depending on distribution, even that is not really visible since you type root pw to install tons of stuff all the time.
The post is about anticheat that doesn’t work on linux. Non-kernel-level anticheat works fine now thanks to wine/proton. That just leaves kernel-level anticheat. If a game has kernel-level anticheat, the studio is not going to remove it for the sake of a linux version. Therefore, to be compatible with linux, they would be introducing kernel-level anticheat into a linux version. To this, I say “fuck no”.
No. It’s a video game. Publishers have no business being in my kernel.
Anticheats on Linux don’t have kernel access… Have you ever heard of people needing to type their root password to launch a steam game before?
Yeah, I know. I’d like it to stay that way. Furthermore, this is also why games with kernel-level anticheat still don’t work on linux, despite developments in wine/proton.
We don’t need kernel-level anti-cheat, because the bigger ACs already support Linux. The developers just have to allow connections from Linux clients.
So all that developers need to do is… have a linux version.
To repeat something I sort of said in response to someone else: If a publisher is scummy enough to have kernel-level anticheat in their game, they’re not going to give up kernel access just to appease a tiny minority of gamers.
Take Valorant for example. The one thing I know about Valorant is that cheats for Tarkov don’t work if Valorant is installed on your pc. This tells me that Valorant’s anticheat is doing things at all times, even when the game isn’t running, and I’m not ok with that.
Personally, I recommend just not playing those games. I’ve been having a great time with warframe and factorio. If I really feel the urge for a competitive arena shooter, I’ll boot up unreal tournament classic and play against bots. For those who don’t like my choices, there’s tons of other options. I digress.
In order for OP’s ask to actually be fullfilled in the manner I interpret to be desired, kernel-level anticheat needs to die alltogether. I see 2 ways for this to happen, neither of which are likely: A) Microsoft secures the windows kernel so that it can’t be modified, thus forcing standard practice to change. B) Linux overtakes windows as the dominant pc OS, thus forcing standard practice to change.
Don’t give corpos any ideas
Hu? You don’t need to type root password to load a kernel module automatically , do you?
I mean, do you have to type the root pw if you plug in a wifi dongle that requires an out-of-tree module?
As far as I understand, you have to type root pw only for installation and update of the module and, depending on distribution, even that is not really visible since you type root pw to install tons of stuff all the time.
Let’s rephrase: Have you ever needed to enter your root password while installing a game through a launcher such as Steam?
How would that kernel module be installed if nowhere from installing to actually running the game did it have access to the kernel?
Where did I say I wanted kernel anti-cheat?
The post is about anticheat that doesn’t work on linux. Non-kernel-level anticheat works fine now thanks to wine/proton. That just leaves kernel-level anticheat. If a game has kernel-level anticheat, the studio is not going to remove it for the sake of a linux version. Therefore, to be compatible with linux, they would be introducing kernel-level anticheat into a linux version. To this, I say “fuck no”.
It’s implied, because anything would behave the same.
Not that client-side anti-cheat makes any sense anyway.
Well i didn’t imply that.